This guide covers:
It also acts as an introduction to my guide on using the Canvas
API, which is coming very soon, so stay tuned for that!
To allow your users to select a file from their device, you will first have to create an input
with the type of file.
<input type="file" id="inputElement" />
To actually get the files from this input, you will need to access the files
property of the input element. It's best to do that by registering a change event listener on the input element. This way a callback function will be called every time a user selects a file.
The way you do that will depend on the framework you're using. To make this guide as widely applicable as possible, we will be using vanilla JS.
// get a reference to the inputElement in any way you choose
const inputElement = document.getElementById("inputElement")
// get the value once
inputElement.files[0]
// get the value every time the user selects a new file
inputElement.addEventListener("change", (e) => {
// e.target points to the input element
const selectedFile = e.target.files[0]
})
The resulting selectedFile is a File
object.
The file input gives us File
objects, so in addition to the contents of the file itself, we have access to some additional information, such as:
name
- the file's name, including the extension but without the path (e.g. "cat_photo.png")size
- the file's size in bytes. To get the size in a more human readable format, you can use a library like filesize or bytes. For simple use cases, you can even write your own conversion logic.type
- the file's MIME type (e.g. "text/plain", "image/png")lastModified
- the last modified date of the file, represented as the number of milliseconds since the Unix epoch (January 1, 1970 at midnight). You can use the Date constructor to convert this timestamp to a more useful javascript Date
object.File
s also have two other properties: File.lastModifiedDate
and File.webkitRelativePath
, the first of which is deprecated and the other non-standard, so you should probably avoid using them. Keep in mind that all of these properties are read-only.
In addition to File
, javascript has another way of representing files, called Blob
Blob
contains a generic file's data, along with information about its size and type. File
is actually just a more specialised Blob
, used to represent specifically files in a user's filesystem. It inherits all of Blob's methods and properties and contains some additional information about the file's name and last modified date.
These two are basically interchangeable, and you can use one almost everywhere you can use the other. If you absolutely need to convert them though, you can do so using the other type's constructor.
const file = new File([blob], "fileName", { type: blob.type })
const blob = new Blob([file], { type: file.type })
Okay, so we know how to select and get information about files, but how do we actually read what's inside them? Well, that depends on what kind of file it is and what you want to do with it. For the purposes of this article, we will only focus on images and text files.
The most flexible and well-supported method of reading a file's contents is the FileReader API. It's an event driven API, so instead of simply calling a function and getting the file's contents, we must take some extra steps.
Let's start with reading a text file:
const inputElement = document.getElementById("inputElement")
inputElement.onchange = (e) => {
const file = inputElement.files[0]
if (!file) return
const reader = new FileReader()
reader.onload = (e) => {
// e.target points to the reader
const textContent = e.target.result
console.log(`The content of ${file.name} is ${textContent}`)
}
reader.onerror = (e) => {
const error = e.target.error
console.error(`Error occured while reading ${file.name}`, error)
}
reader.readAsText(file)
}
onchange
propertyreadAsText
reader.result
property, which we can access inside the load event handler (the reader.onload
callback function).Quick tip: You can access the reader inside an event handler in multiple ways: reader === e.target === this
. Keep in mind that this
is not available in arrow functions.
reader.onchange = () => console.log(reader.result) // closure
reader.onchange = (e) => console.log(e.target.result) // event target
reader.onchange = function() => console.log(this.result) // 'this'
In case of an error, the error event handler is called, and you can find the Error object in reader.error
. Possible error codes are:
FileError.NOT_FOUND_ERR
- the file was not foundFileError.NOT_READABLE_ERR
- the file could not be readFileError.SECURITY_ERR
- there was a security issueFileError.ABORT_ERR
- thrown when reader.abort()
is called while there's no read operation in progressMost of the time there is no need to differentiate between these error types, maybe except for ABORT_ERR
which is generally harmless and can be ignored.
The read operation is asynchronous, so don't try accessing reader.result
right after the readAs call. If you really need to check the reader.result
value outside of the load event handler, make sure to first check the value of reader.readyState
, which will be one of 3 values:
0
- The reader has been created, but no readAs method was called yet. (EMPTY)1
- One of the readAs methods has been called. A read operation is in progress, and no errors have occurred yet. (LOADING)2
- The operation has finished. This could mean one of three things: the File
has been read succesfully, a read error has occured, or reader.abort()
was called and the operation was canceled. (DONE)The reader.result
property will be populated only in case of a successful read operation. In all other cases it will be null
.
const reader = new FileReader()
// readyState is 0, result is null
reader.onload = () => {
// readyState is 2, result is the file's content
}
reader.onerror = () => {
// readyState is 2, result is null
}
// readyState is 0, result is null
reader.readAsText(file)
// readyState is 1, result is null
The same applies to reader.error
which should be accessed inside the error event handler.
We've already explored the two most common read event types, now let's quickly cover the rest. FileReader has six event types:
load
- triggered when a read operation is successfully completederror
- triggered when a read operation encounters an errorprogress
- triggered periodically while a File
or Blob
is being read and contains information about the progress of the operation. Can be used to implement loading bars.abort
- triggered when a read operation is cancelled, i.e. when reader.abort()
is calledloadstart
- triggered when a read operation startsloadend
- triggered when a read operation is finished, regardless of if it succeeded or failedYou've probably noticed that FileReader events work similarly to regular DOM events. I find that thinking about them as such makes it a lot easier to understand their non-linear, asynchronous nature.
💡 Sidenote: Just as with DOM events, it's possible to register event handlers by using addEventListener
, or by assigning a callback function to the "oneventname" property of a reader.
It's also worth noting that for reading text files there exists a newer and simpler method: Blob.text()
. Remember that File
is just a Blob
with some added functionality, so it inherits all of Blob's methods, including this one. This means you can use this method on both Blobs and Files.
// using promise.then()
file.text().then(text => /* do something */);
// using async/await
const text = await file.text();
Doesn't it look nicer? I think it does, but there's a catch. This API is quite new and the browser support is still pretty poor.
Now that we know how to read text files, let's move on to something more exciting: images. To illustrate this topic, we're going to build a simple preview of the selected image.
First let's make sure that the selected file is actually an image. We can do that with the help of the accept
attribute.
<!-- any image type will be accepted -->
<input type="file" accept="image/*" />
<!-- only .png, .jpg, and .gif files will be accepted -->
<input type="file" accept="image/png, image/jpeg, image/gif" />
The accept
attribute, allows you to specify what kind of files the user will be allowed to select. It uses a comma-separated list of unique file type specifiers. Each type specifier can be in one of the following formats:
.jpg
, .JPEG
, .gif
, .doc
image/jpeg
, image/png
, text/plain
, audio/wav
image/*
which means "any image file"audio/*
which means "any audio file"video/*
which means "any video file"You can mix and match these to suite your particular use-case.
HTML validation isn't perfect though. For example, on Windows it will only hide the files not matching your criteria, but you can still select "All files (*.*)" or use drag-and-drop to select any file you want. All of this means that it's also a good idea to check the file type inside your javascript code.
// allows any image file
if (file.type.startsWith("image/")) {
/* handle the files */
}
// only allows specified types
if (["image/png", "image/jpeg"].includes(file.type)) {
/* handle the files */
}
Or you could set up separate processing flows for different file types
// assuming that processImage and processText are functions
if (file.type.startsWith("image/")) {
reader.onload = processImage
reader.readAsDataURL(file)
} else if (file.type.startsWith("text/")) {
reader.onload = processText
reader.readAsText(file)
}
Unfortunately startsWith()
and includes()
don't work in older browsers like Internet Explorer, so if you need to support them, you might want to look into some workarounds or polyfills.
Also, keep in mind that "any image file" will match (among others):
webp
png
gif
'sSo make sure you support all of these functionalities, or explicitly specify only the types you plan on supporting.
To display a selected image, we will need an HTML img and a URL for the img.src
attribute. There are two different ways to represent an image file as a URL: a dataURL and objectURL. There are some important differences between the two, so let's quickly run through them.
DataURL
It's the result of reader.readAsDataURL()
. It's a string containing the file's type and the actual binary data of the file, encoded using base64.
It's format can vary a bit depending on the type of data it represents, but for most files it looks like this: data:<mediatype>;base64,<data>
, where <mediatype>
is a MIME type and <data>
is the base64-encoded file.
Because it actually contains the file's data, it can be used anywhere after it's generated, without the need for the original file. Pretty cool!
ObjectURL
Also known as blob URL. It's the result of URL.createObjectURL()
. It is a newer API, but still pretty well supported. It won't however work in IE version 9 and lower.
It's faster and more concise than FileReader
but it comes with its own set of headaches and limitations. In contrast to dataURL, it doesn't contain any file data. It's just a reference to a file. Another important difference is the fact that URL.createObjectURL()
is synchronous.
The objectURL has to be revoked when it is no longer needed. The browser will do it automatically when the document is unloaded, however for optimal performance and memory usage, you shouldn't rely on that behavior, especially in large applications with many objectURLs. Instead you should explicitly call URL.revokeObjectURL()
when the url is no longer needed, for example in the image.onload
event handler, which we will discuss later.
💡 Sidenote - to get the base64-encoded file data from a dataURL, simply extract the part of the string after the comma, like this: dataUrl.slice(dataUrl.indexOf(",") + 1)
Most of the time objectURLs and dataURLs can be used interchangeably, but they each have their own strengths and weaknesses. This means you should probably learn both and choose which one to use on a case-by-case basis. Let's look at examples of both of them, to get a better feeling for how each one works.
<!-- HTML markup for the next two examples -->
<input type="file" id="inputElement" accept="image/*" />
<div id="previewContainer">
<!-- The preview will go here -->
</div>
Using FileReader & dataURLs
const inputElement = document.getElementById("inputElement")
const previewContainer = document.getElementById("previewContainer")
inputElement.onchange = (e) => {
const file = e.target.files[0]
if (!file) return
const reader = new FileReader()
reader.onload = (e) => {
const img = document.createElement("img")
const dataURL = e.target.result
img.src = dataURL
previewContainer.appendChild(img)
}
reader.readAsDataURL(file)
}
onchange
callback, we get the selected file and create an instance of FileReader
onload
callback we create a new image element,reader.result
(remember, e.target
points to the reader
) and assign it to the img.src
attribute like we would in HTMLimg
element to the DOM as a child of our previewContainer. (We actually could have just created the img
tag in HTML and updated the src attribute in javascript, but doing it this way actually prepares us for working with multiple images at once, and manipulating images in a Canvas
)reader.readAsDataURL(file)
, which will trigger our onload
listener when it finishes reading the file.Using objectURLs
const inputElement = document.getElementById("inputElement")
const previewContainer = document.getElementById("previewContainer")
inputElement.onchange = (e) => {
const file = e.target.files[0]
if (!file) return
const img = document.createElement("img")
img.onload = (e) => {
URL.revokeObjectURL(e.target.src) // optional, but recommended
}
const objectURL = URL.createObjectURL(file)
img.src = objectURL
previewContainer.appendChild(img)
}
onchange
callback, we get the selected file and create a new image elementonload
callback, URL.revokeObjectURL()
will revoke the objectURL once the image is fully loaded and the url is no longer needed. This step is not necessary, but highly recommended. Keep in mind that if you are going to need that url somewhere else later, you shouldn't revoke it yet.onload
callback, we revoke that url. To do that, we pass it as an argument to URL.revokeObjectURL()
. We can get the url straight from the image's src attribute.URL.createObjectURL()
and assign it to the img.src
attribute.img
element to the DOM as a child of our previewContainer.💡 Sidenote: Elsewhere you might see images created by using the Image constructor i.e. const img = new Image()
. Most of the time it's equivalent to document.createElement("img")
and I've never had any problems with either of them. However there might be some edge cases (described in this StackOverflow thread), which seem to make the latter a more reliable option.
Before we move on to reading multiple files, let's clear something up. The files
property isn't actually an Array
, even though it looks like one 😮. It's a special FileList
data type. This means it doesn't have access to the normal array methods (like map
, forEach
, reduce
), so to iterate over the list you will have to get creative. I will show you a few different ways to do this, but if you want to know more, check out this StackOverflow thread.
// use a 'for' loop
for (let i = 0; i < files.length; i++) {
/* ... */
}
// use a 'for...of' loop
for (let file of files) {
/* ... */
}
// below, I used 'forEach' as an example but it'll work with any array method
// call the function with a bound 'this'
Array.prototype.forEach.call(files, file => {/* ... */})
[].forEach.call(files, file => {/* ... */})
// use ES6 spread syntax to transform it into an Array
[...files].forEach(files, file => {/* ... */})
// use Array.from() to transform it into an Array (equivalent to spread syntax)
Array.from(files).forEach(files, file => {/* ... */})
You might also have noticed that even though we've only been working with a singe file (until now), we always had to write files[0]
. That's because regardless of whether the multiple
attribute is set or not, inputElement.files
is always a FileList
. This means that even if the input only accepts a single file, you still have to provide the index, which in the case of an only item is 0.
// get number of selected files
let numFiles = inputElement.files.length
let file
// get a single file
file = inputElement.files[0]
// or using the special 'FileList.item()' method
file = inputElement.files.item(0)
💡 Sidenote - According to the w3c working draft, FileList
might be replaced by a regular Array
in the near future. Fingers crossed 🤞
The FileList interface should be considered "at risk" since the general trend on the Web Platform is to replace such interfaces with the Array platform object in ECMAScript ECMA-262. In particular, this means syntax of the sort filelist.item(0) is at risk; most other programmatic use of FileList is unlikely to be affected by the eventual migration to an Array type.
By default the file input only allows us to select a single file. To allow selecting multiple files at once, add the multiple
attribute to the html element.
<input type="file" multiple />
In this example I'll be using FileReader
because it's asynchronous and won't block the UI when processing many files. But if you want to you can use objectURLs instead and in most cases you should be fine.
Because we've already done most of this before, I'll only use comments to call out important bits of the code. If you skipped the previous sections, I recommend you go back and catch up, I'll wait 😉
<!-- Modified HTML from the previous example. Notice the 'multiple' attribute -->
<input type="file" id="inputElement" accept="image/*" multiple />
<ul id="previewList">
<!-- The previews will go here, inside individual list items -->
</ul>
const inputElement = document.getElementById("inputElement")
const previewList = document.getElementById("previewList")
inputElement.onchange = (e) => {
const files = Array.from(e.target.files) // transform FileList into an Array
files.forEach((file) => {
if (!file) return // if you use a regular 'for' loop, use continue instead
// if the file isn't an image, we skip it
if (!file.type.startsWith("image/")) return
// create a separate reader for every file to avoid conflicts
const reader = new FileReader()
reader.onload = (e) => {
const listItem = document.createElement("li")
const img = document.createElement("img")
const dataURL = e.target.result
img.src = dataURL
img.height = 100 // set a uniform height for all images (optional)
listItem.appendChild(img)
previewList.appendChild(listItem)
}
reader.readAsDataURL(file)
})
}
As you can see, we create a separate FileReader
instance for every file. The same could probably be achieved by calling readAsDataURL
inside a loadend
event handler, but this does the job and is probably faster anyway.
Like I said at the beginning I'm currently working on part 2 of this guide, which will cover the Canvas API, so consider following me here, or on my twitter, to know when it comes out.